Thokul Shepherd

Description:

Thokul Shepherd

Male Dwarf Artificer 1
Chaotic Neutral
Representing Tom Ruby

Strength 17 (3)
Dexterity 12 (
1)
Constitution 15 (2)
Intelligence 16 (
3)
Wisdom 11 (+0)
Charisma 8 (-1)

Size: Medium
Height: 4’ 0"
Weight: 195 lb
Skin: Tan
Eyes: Dark Brown
Hair: Black

Total Hit Points: 8

Speed: 20 feet

Armor Class: 14 = 10 +3 [studded] +1 [dexterity]

Touch AC: 11 Flat-footed: 13

Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +2 = 0 [base] +2 [constitution]
Reflex save: +1 = 0 [base] +1 [dexterity]
Will save: +2 = 2 [base]
Attack (handheld): +3 = 0 [base] +3 [strength]
Attack (unarmed): +3 = 0 [base] +3 [strength]
Attack (missile): +1 = 0 [base] +1 [dexterity]
Grapple check: +3 = 0 [base] +3 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Region of Origin: Mror Holds

Dragonmarked House: Kundarak [Mark of Warding]

Languages: Common Dwarven Gnome Goblin

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Light Hammer [1d4, crit x2, range inc 20 ft., 2 lb., light, bludgeoning]

Studded armor [light; +3 AC; max dex +5; check penalty -1; 20 lb.]

Feats:

Least Dragonmark Scribe Scroll [free to artificer]

Traits:

Action Points: 5 (this level)
Skill Name

Key
Ability

Skill
Modifier

Ability
Modifier

Ranks

Misc.
Modifier
Appraise Int 6 =
+3
+3
Balance Dex* 1 =
+1

Bluff Cha -1 =
-1

Climb Str* 3 =
+3

Concentration Con 5 =
+2
+3
Craft_1 Int 3 =
+3

Craft_2 Int 3 =
+3

Craft_3 Int 3 =
+3

Diplomacy Cha -1 =
-1

Disable Device Int 6 =
+3
+3
Disguise Cha -1 =
-1

Escape Artist Dex* 1 =
+1

Forgery Int 3 =
+3

Gather Information Cha -1 =
-1

Heal Wis 0 =
+0

Hide Dex* 1 =
+1

Intimidate Cha -1 =
-1

Jump Str* -3 =
+3
-6 [speed 20]
Knowledge (arcana) Int 6 =
+3
+3
Knowledge (architecture) Int 6 =
+3
+3
Listen Wis 0 =
+0

Move Silently Dex* 1 =
+1

Open Lock Dex 5 =
+1
+4
Perform_1 Cha -1 =
-1

Perform_2 Cha -1 =
-1

Perform_3 Cha -1 =
-1

Perform_4 Cha -1 =
-1

Perform_5 Cha -1 =
-1

Ride Dex 1 =
+1

Search Int 7 =
+3
+3 +2 [mark of warding]
Sense Motive Wis 0 =
+0

Spellcraft Int 6 =
+3
+3
Spot Wis 0 =
+0

Survival Wis 0 =
+0

Swim Str** 3 =
+3

Use Magic Device Cha 2 =
-1
+3
Use Rope Dex 1 =
+1

  • = check penalty for wearing armor

First-level Artificer infusions: 3 (2+1) per day

Dwarf

+2 constitution / -2 charisma (already included) Can move 20 feet even if in heavy armor Darkvision (see 60 feet in pitch-dark) Stonecunning (+2 on searching stone, intuit depth) +2 racial bonus on saves vs. poison +2 racial bonus on saves vs. spells / spell-like abilities +1 racial bonus to hit orcs and goblinoids +4 dodge bonus on AC against giants +4 stability bonus to avoid being tripped/bull rushed while standing on sold ground +2 racial bonus on appraise checks if stone/metal

Artificer

New class per Eberron campaign setting Artificers are entitled to bonus feats every 4 levels, included here. See the campaign sourcebook for more on artificers. I did not list the Craft Homunculus feat, which artificers get for free.

Class HP rolled
Level 1: Artificer 6

Thokul Shepherd’s Equipment:

26 lb 3 lb 2 lb 2 lb 5 lb 4 lb 1 lb 1 lb 1 lb 1 lb 2 lb 1 lb _____ 49 lb Weapons / Armor / Shield (from above) Crossbow bolts (quiver of 10) x3 Backpack Caltrops Candle Crowbar Flint and steel Grappling hook Mirror Sealing wax Sewing needle Signal whistle Spyglass Whetstone Magnifying glass Spell component pouch Thieves’ tools Total

More about Thokul Shepherd:

Bio:

Thokul Shepherd

A Trial of Heroes Hitokiri1597